Helena

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Date registered: June 2, 2016

Latest posts

  1. How To Cosplay Like A Pro — May 3, 2017
  2. Problems With Virtual Reality — June 2, 2016

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May 03

How To Cosplay Like A Pro

We all loved playing video games as a kid. Maybe even now.

They all say that video games are for boys. Even games has sexism on it! How in the world did that happen. Yeah. We live in a world that’s full of stereotypes so you can just forget about it.

There are a lot of female gamers as far as I know. Even my sister plays PlayStation games with me when we was young and she was actually beating me. I don’t know whether I suck at it or she’s just good at it. Now, there’s a trend of dressing up as your favorite character from video games, anime, manga or movies. Cosplaying as what they call it. Now, it’s the time for the girls to do their thing!

Here’s are tips for all those who want to Cosplay:

Think of a Character

Lara Croft

Pick A Sexy Character Like this one!

You can’t just Cosplay a tree. You need to think of something cool.

Like Mario for example, or Lara Croft from Tomb Raider. Don’t pick a character that you can’t give justice to. Like Iron Man, Blastoise or the Incredible Hulk.

Make Up

When you’re trying to cosplay the Crow, you need to have your make up done!

Pick a brand that’s hypoallergenic. You don’t wanna itch while parading on the Cosplay Event! This all depends on the character that’ you’re portraying. Don’t pick Mr. T if you’re Caucasian, you know what’s gonna happen next.

Copy the Clothes

Michelle Kwan

Rhinestones Are Perfect For This Look.

This is the most important one in my opinion. In order to look like Wolverine, you need to dress up as Wolverine.

Rhinestone patterns for figure skating dresses works lovely if you’re portraying Michelle Kwan. Haha. Just kidding. Of course, don’t forget your budget. Think of ways that you can save money and still look cool.

 

Hope this helps! Thanks!

Jun 02

Problems With Virtual Reality

Minimizing errors produced during surgery, bringing faculty textbooks to life, enabling us to browse stores from home—virtual reality’s comfort is not merely about gaming, it’ll alter our lifestyles, accordingto some technology leaders.
“VR” will be the excitement industry at the largest computer fair, Computex of Japan, being placed in Taiwan’s money Taipei this week. The area is intending to be always a development centre for virtual reality technology.
But while VR is currently directed at participants, its evangelists forecast it will ultimately not be about far less than activity.
“we all know that gaming will be the first influx of income and participants the first influx of buyers, but our vision is bigger than gaming,” stated Raymond Pao, Vicepresident of VR New Engineering at Taiwanese smartphone manufacturer HTC, which recently-released its first VR headset: Vive.
Pao says any industry which could utilize 3D might end-up applying the technology.
HTC is among key tech firms including Facebook which have snapped onto the immersive to become a large marketplace.
Using the Vive system secured with their heads, customers at Computex “flew” over New York or threw grenades at adversaries over a stoned street of a deserted city.
But the medical market has been already branched out to by HTC too.

The Battery Usage is HIGH

The firm this past year committed to a people start up virtual reality to greatly help is used by that doctors prepare brain functions that were intricate.
Retail and schooling will also be predicted to become its own cousin, enhanced reality and the following frontier for VR.
Though customers are put by virtual reality gadgets in fantasy worlds, enhanced reality overlays holograms on an actual watch.
“What we study on laboratories or books might be definitely boring, but VR and AR may drastically enhance understanding abilities,” Zhu Bo, founder an Asian start-up, of InnoValley investor-based in Shenzhen, told AFP.
“it may also be properly used in e-commerce. About the cabinets, you’ll move in to a true picture, you can see the products in the future, effect and experience them. Therefore our buying experience will fully change,” said Zhu, who has committed to the industry but didn’t offer particulars.
Virtual reality products’ worldwide market dimension may attain $5.1 million this season and is estimated to greater than double to $10.9 million in 2017, based on Taipei-based marketplace intelligence company TrendForce.